Maya 2017 U4 and Vray_for_Maya_3.6_stable_nightly_27496
Rendering using - Production engine GPU CUDA
According to the manual the GPU Texture Format ? Controls the file format of the textures used in GPU rendering. You can choose between 8 bit, 16 bit and 32 bit.
So most of the time textures that I use in shaders are 8bit, but I also use a lot of 32bit HDRI EXR textures on lights, such as for a VRayLightDome, when I want an HDRI lighting solution.
So do I need to keep the GPU Texture Format at 32 bit if I'm using 32bit HDRI EXR textures on lights, when rendering using GPU production renderer?
Thanks!
Rendering using - Production engine GPU CUDA
According to the manual the GPU Texture Format ? Controls the file format of the textures used in GPU rendering. You can choose between 8 bit, 16 bit and 32 bit.
So most of the time textures that I use in shaders are 8bit, but I also use a lot of 32bit HDRI EXR textures on lights, such as for a VRayLightDome, when I want an HDRI lighting solution.
So do I need to keep the GPU Texture Format at 32 bit if I'm using 32bit HDRI EXR textures on lights, when rendering using GPU production renderer?
Thanks!
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